Created a number of rocks and props and the outer wall for this cinematic cut scene.
It was fun and short project and very detailed in texture and mesh details. Assets were created in MODO, sculpted in ZBrush and textured in Substance Painter.
Other robots were created by the talented Ken Nishida and Eiji Kitada and Yuji in Modelling Cafe.
LookDev and render in Maya Vray.